feat: Add Russian Roulette feature betwwen two players
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This commit is contained in:
2026-07-14 16:12:16 +02:00
parent 78d3a60bd7
commit d14ca4ab3e
8 changed files with 341 additions and 128 deletions

View File

@@ -1,15 +1,18 @@
import discord, datetime, os, re, json
from selenium import webdriver
from selenium.webdriver.firefox.options import Options
from selenium.webdriver.firefox.service import Service
from bs4 import BeautifulSoup
from discord.ext import commands, tasks, bridge
from setup.logger import LOGGER
from setup.config import Config
from models.cs_models import *
BASE_URL = "https://www.hltv.org"
PAGE_FILE = os.path.join("data","hltv.html")
PAGE_FILE = os.path.join(Config.CONFIG_PATH,"hltv.html")
MATCHES_FILE = os.path.join("data","matches.json")
MATCHES_FILE = os.path.join(Config.CONFIG_PATH,"matches.json")
# Cache duration in seconds (6 hours)
DATA_CACHE_DURATION = 3600 * 6
@@ -43,14 +46,27 @@ class CSCog(commands.Cog):
return False
def get_page(self) -> None:
"""Get the page from https://www.hltv.org/matches/ using Firefox webdriver and save to PAGE_FILE."""
driver = webdriver.Firefox()
driver.get("https://www.hltv.org/matches/")
html = driver.page_source
driver.close()
"""Get the page from https://www.hltv.org/matches/ using a headless Firefox webdriver and save to PAGE_FILE."""
options = Options()
options.add_argument("--headless=new")
options.add_argument("--no-sandbox")
options.add_argument("--disable-dev-shm-usage")
options.add_argument("--window-size=1920,1080")
with open(PAGE_FILE, 'w') as f:
f.write(html)
geckodriver_path = os.getenv("GECKODRIVER_PATH")
service = Service(executable_path=geckodriver_path) if geckodriver_path else None
driver = None
try:
driver = webdriver.Firefox(service=service, options=options)
driver.get("https://www.hltv.org/matches/")
html = driver.page_source
with open(PAGE_FILE, 'w', encoding='utf-8') as f:
f.write(html)
finally:
if driver is not None:
driver.quit()
def save(self) -> None:
"""Save self.matches to MATCHES_FILE."""

View File

@@ -2,12 +2,13 @@ import discord, json, os, random, re
import collections
from discord.ext import commands
from setup.logger import LOGGER
from setup.config import Config
class InsultsCog(commands.Cog):
def __init__(self, bot:discord.Bot):
self.bot = bot
with open(os.path.join("data", "insults.txt")) as f:
with open(os.path.join(Config.CONFIG_PATH, "insults.txt")) as f:
self.insults = [l.strip() for l in f.readlines()]
@commands.Cog.listener()

212
cogs/roulette.py Normal file
View File

@@ -0,0 +1,212 @@
import asyncio
import datetime
import random
import discord
from discord import option
from discord.ext import commands
class RouletteCog(commands.Cog):
def __init__(self, bot: discord.Bot):
self.bot = bot
self.cooldown = 60 * 3
self.active_games = {}
def _build_view(self, game: dict) -> discord.ui.View:
view = discord.ui.View(timeout=None)
if game["status"] == "pending":
async def accept_callback(interaction: discord.Interaction):
if interaction.user.id != game["target"].id:
await interaction.response.send_message(
"Only the challenged member can accept this duel.",
ephemeral=True,
)
return
game["status"] = "ready"
game["current_player"] = game["author"]
if game.get("message"):
await game["message"].edit(
content=(
f"{game['author'].mention} challenged {game['target'].mention} to a Russian roulette duel.\n"
f"{game['target'].mention} accepted. {game['current_player'].mention}, click Fire!"
),
view=self._build_view(game),
)
await interaction.response.defer()
async def decline_callback(interaction: discord.Interaction):
if interaction.user.id != game["target"].id:
await interaction.response.send_message(
"Only the challenged member can decline this duel.",
ephemeral=True,
)
return
game["status"] = "declined"
self.active_games.pop((game["guild_id"], game["author"].id, game["target"].id), None)
if game.get("message"):
await game["message"].edit(
content=f"{game['target'].mention} declined the challenge.",
view=None,
)
await interaction.response.defer()
accept_button = discord.ui.Button(label="Accept", style=discord.ButtonStyle.green)
accept_button.callback = accept_callback
view.add_item(accept_button)
decline_button = discord.ui.Button(label="Decline", style=discord.ButtonStyle.red)
decline_button.callback = decline_callback
view.add_item(decline_button)
elif game["status"] in {"ready", "playing"}:
async def fire_callback(interaction: discord.Interaction):
if interaction.user.id != game["current_player"].id:
await interaction.response.send_message(
f"Wait for {game['current_player'].mention} to fire.",
ephemeral=True,
)
return
if interaction.user.id in game["fired"]:
await interaction.response.send_message(
"You already fired once. Only one shot per player is allowed.",
ephemeral=True,
)
return
game["fired"].add(interaction.user.id)
is_shot = random.randint(1, 6) == 1
if is_shot:
game["status"] = "finished"
self.active_games.pop((game["guild_id"], game["author"].id, game["target"].id), None)
await self._mute_member(interaction.user, 60)
if game.get("message"):
await game["message"].edit(
content=(
f"💥 {interaction.user.mention} pulled the trigger and got shot.\n"
f"They were muted for 60 seconds."
),
view=None,
)
else:
if len(game["fired"]) >= 2:
game["status"] = "finished"
self.active_games.pop((game["guild_id"], game["author"].id, game["target"].id), None)
if game.get("message"):
await game["message"].edit(
content=(
f"🔫 {interaction.user.mention} survived and both players have fired once.\n"
f"No one was shot. The duel ends in a draw."
),
view=None,
)
else:
game["status"] = "playing"
game["current_player"] = game["target"] if interaction.user.id == game["author"].id else game["author"]
if game.get("message"):
await game["message"].edit(
content=(
f"🔫 {interaction.user.mention} survived.\n"
f"Next turn: {game['current_player'].mention}"
),
view=self._build_view(game),
)
await interaction.response.defer()
fire_button = discord.ui.Button(label="Fire", style=discord.ButtonStyle.danger)
fire_button.callback = fire_callback
view.add_item(fire_button)
return view
async def _mute_member(self, member: discord.Member, seconds: int = 60):
until = discord.utils.utcnow() + datetime.timedelta(seconds=seconds)
try:
await member.timeout(until=until, reason="Russian roulette loss")
except AttributeError:
await member.edit(timed_out_until=until, reason="Russian roulette loss")
@commands.slash_command(
name="roulette",
description="Challenge other server members. The loser is getting muted for 1 minute",
)
@option(
name="target",
description="The member to challenge",
input_type=discord.Member,
required=True,
)
async def roulette(
self,
ctx: discord.ApplicationContext,
target: discord.Member,
):
author = ctx.author
self_test = author.id == target.id
if self_test:
target = author
game = {
"author": author,
"target": target,
"status": "pending",
"current_player": None,
"guild_id": ctx.guild_id,
"message": None,
"fired": set(),
}
self.active_games[(ctx.guild_id, author.id, target.id)] = game
await ctx.send_response(
f"{author.mention} challenged {target.mention} to a Russian roulette duel.\n"
f"The target has 60 seconds to accept or decline.",
view=self._build_view(game),
)
if self_test:
await ctx.send_followup(
"**Self-challenge enabled for testing.**\n"
"The game will start immediately and you can test the flow.",
ephemeral=True,
)
try:
game["message"] = await ctx.interaction.original_response()
except Exception:
game["message"] = None
async def timeout_handler():
try:
await asyncio.sleep(60)
except asyncio.CancelledError:
return
if game.get("status") == "pending":
game["status"] = "timeout"
self.active_games.pop((ctx.guild_id, author.id, target.id), None)
await self._mute_member(target, 60)
if game.get("message"):
await game["message"].edit(
content=f"{target.mention} did not respond in time and was muted for 60 seconds.",
view=None,
)
asyncio.create_task(timeout_handler())